The use of game mechanics and techniques in the real world situations is known as gaming. It is basically a concept of using game features to attract participation. Through gamification, one can be able to hold the attention of the participants. Since gamification appeals to human due to its, challenging, engaging and fun nature, it has gained worldwide popularity.
A lot of businesses today, have started to capitalize on gamification. Some of the reasons why gamification is being adopted by a lot of organization is the fact that it can be used to add points and also help in the process of setting goals. There also those who are using gamification to transform the weaker social media links into powerful networks.
The video game mechanic and techniques have undergone a lot of transformation over the past few decades. Gamification were brought about by these changes of the video games. In the video game development process, the developers would come up with a variety of problems that require the player to find solutions. Over the time, new problems together with their solutions were being developed by the video developers. The results of the these developments is a wide range of games that have become popular the world over such as the Nintendo’s Super Mario and the battlefield.
One of the well known game developers is Jane McGonagall. The video developer opines that the gaming techniques and mechanics can be used to search for solution to the wide array of problems that are being faced by humans in the modern world. According to her, any game should have four traits. A goal, clear rules, a feedback system, and voluntary participation are some of the traits that a video game should have. Although these four qualities are normally applied in video games, they can be used in a wide variety of situations to solve some of the human problems.
Three of these qualities have been well mastered and utilized in the various workplaces. Most of the organizations have a well developed way of setting goals, providing clear instructions and also set up systems of getting a feedback. There is a problem however with the fourth element that of voluntary participation. Except for some few people, a majority of individuals work because they have to and do not do it voluntarily. This is unlike a game which one plays voluntarily. The gamification concept in the workplace therefore requires a special emphasis on finding it how to align commitment to work and personal passion.
Gamification can increase productivity in the workplaces. Employers are likely to benefit from increased loyalty, engagement and productivity. Employees also benefit in that they are likely to work from a more humane work environment.
Before an organization can venture into gaming, it is crucial to first think through the objectives and also the budget to be worked on.